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Mitsoda has spent the better part of two decades working on RPGs and learning that they can take an enormous amount of time to make.
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"I think people still enjoy the unique experience of them, but I don't think they're a great examination of mental illness and shouldn't be held up as one." "I think more time could have been spent developing at the time, but their presentation in the first game is due more to the strain of having to get them out quickly," writer Brian Mitsoda tells us. Then there's this notorious line of dialogue with spoken by a Malkavian player character to a stop sign in Vampire: The Masquerade - Bloodlines: "You've made a powerful enemy today, sign!"īloodlines, released 15 years ago, made mental illness the butt of many jokes when playing as a character from the deranged Malkavian clan - the dialogue for which was infamously written in a very short span of time. World of Warcraft's villains are often motivated solely by 'madness,' or 'insanity.' Indigo Prophecy's asylum level was presented as if it were a horror setting. Mental health institutions in games are environments of hostility filled with gibbering attackers.
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